Const
LOD selection driven by per-level approximation errors: the splat budget is spent where it removes the most error per splat, using the manifest's error tables when present and errors derived from splat counts otherwise. The default.
LOD selection driven by per-level approximation errors: the splat budget is spent where it removes the most error per splat, using the manifest's error tables when present and errors derived from splat counts otherwise. The default.